Worst case, I guess players will have to squeeze the button at least a little to close their hands.
Watching the range of values, I’m hoping it’s possible that simply touching the trigger enough to activate the capacitive touch response changes the value slightly
There is an analog Vector3 given with UserInputService.InputChanged for R1 and R2. I don’t get any other kind of touch input from UIS. Lightweight, flexible patch conveys a tactile sensation directly to the skin. The VRService does expose a “touchpadMode”, which for my quest controller gives me for right and left, but I suspect that is for Vive-style actual touch pads. New Virtual Reality Interface Enables 'Touch' Across Long Distances.
I’m trying to work through the same for figuring out hand gesture control similar to VRC.